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Trefonen CE Primary School

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Computing and e-safety

Computing and e-safety Curriculum

Our Vision

It is our aim that all pupils leave our school being safe, efficient and responsible users of technology with the knowledge, skills and motivation necessary to equip them for healthy online wellbeing.

 

Our Computing and e-safety curriculum

Our rich computing curriculum is made up of:

  • Computer science
  • IT – Information technology
  • Digital literacy

 

Curriculum design

Our curriculum design uses Barefoot Computing and is based on substantive knowledge and supports progress establishing key concepts from EYFS to Year 6. The curriculum design is always evolving because of the nature of the subject. However, we understand that the subject needs to be learned not just experienced for pupils to achieve new and secure knowledge.

The curriculum provides clear conceptual understanding. It values the essential contributions of simple instructions and computational thinking, which are vital in helping lay important foundations.

Please follow this link to find our curriculum design.

Our e-safety curriculum follows guidance from the DFE using their Education for a connected world framework.

 

The four cornerstones of computational thinking

There are four key techniques (cornerstones) to computational thinking:

  • decomposition - breaking down a complex problem or system into smaller, more manageable parts
  • pattern recognition – looking for similarities among and within problems
  • abstraction – focusing on the important information only, ignoring irrelevant detail
  • algorithms - developing a step-by-step solution to the problem, or the rules to follow to solve the problem

 

Current Projects

  • 2021/2022 we have been taking part in the Gender Balance in Computing research programme (GBIC) with our Year 5 pupils.

The Gender Balance in Computing research programme aims to find out what works to encourage girls to develop an interest during their primary school years in computing. Its aim is to increase the number of young women who choose to study Computer Science at GCSE and A level. 

Gender Balance in Computing is a collaboration between the Raspberry Pi Foundation; NCCE; STEM Learning; BCS, The Chartered Institute for IT; the Behavioural Insights Team; Apps for Good; and WISE. To find out more visit: https://teachcomputing.org/gender-balance

 

 

 

 

Pupil enrichment opportunities

Coding Club

This club is available during the school day for pupils to advance their coding skills using Scratch, bbc microbits  https://microbit.org/ and WEDO Lego.                                                              

e-cadets

These pupils are ambassadors for e-safety within their classes. They meet termly and organise assemblies and activities for the classes.

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